Gone Fishing started out as an exercise in looping a fish animation. A particle flow was set up to create a shoal of fish, that moved in a natural way.
Once I started adding an overcast lighting setup and playing with water materials, the project quickly grew into the following short of a worms day out fishing.
This project gave me the chance to try out the new Octane features such as the new AI de-noiser which saved me hours of render time.
Stills from the scene rendered in Octane.